JEDI-SDL Quake II Model Viewer
------------------------------
The executable accepts only one parameter and that is the directory where the Model and it's skins are stored. If none is given the default is "Models/blade/". 

NOTE : The Model's skin must be called "skin.bmp" and the weapon's skin must be called "weapon.bmp". The Model names must be "tris.md2" and "weapon.md2" respectively.

Remember also that OpenGL requires that the Textures be a power of 2.
ie .256x256 or 256x64 etc.

Credits
-------
Ilkka Tuomioja for the initial Code that I ported to SDL.
PolyCount ( http://www.planetquake.com/PolyCount ) for the Models and the skins that are included in this archive ( Blade and DarthVader ).


Known Problems
--------------
There is a synchronization problem with the DarthVader model and his weapon after the first interation of all the the animations.
I am simply looping through the glCommands for both models. This problem is NOT experienced with the Blade model. If anyone know why this synchronization
problem is occuring please let me know.

Future plans
------------
The plan is to create a generic Object Orientated Model/Mesh class hierachy. Thereby making it extendable and easier to implement in games that may want to support a few Model/Mesh formats.